



HONOO/Shoot Style Unification System Guide Version 2


Weight influences movement speed and breathing.
Move Speed
250+: Medium Slow
249-220: Medium
220-180: Medium Fast
180 and Below: Fast
Weight
Breathing
250+: Poor
249-220: Normal
220-180: Normal
180 and Below: Good
Limits
Defense parameters cannot be raised to a number higher than 3 via spending XP. MMA Defense cannot be raised by spending XP.
Injuries
Each class has a resistance to getting injured that degrades over time. Each CRITICAL subtracts a point of health from the affected body part. When a body part’s HP is down to 1, a dice roll occurs to see if it is injured, and for how long.
Rolling:
2: The fighter is fine and heals 1 points each per body part.
4,6,8,10: Close call, but the fighter’s ok.
3,5,7,9,11: The fighter has been injured. Roll a single die +2 to determine how many shows they will sit out.
12: The fighter is fine and heals 1 points each per body part.
Even if it was “only a close call”, after every match a fighter has they must roll again as their limb is still at 1HP. If a fighter’s limb HP becomes 0, they are definitely injured and the dice roll is skipped.
After returning from injury, 3 points are healed from the injured body part. 1 point is healed from each of the other body parts.
If a CRITICAL is sustained but does not end the match, it does the same damage it would do if the match had ended.