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HONOO/Shoot Style Unification System Guide Version 2

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Theory

Weight influences movement speed and breathing.

Move Speed

250+: Medium Slow

249-220: Medium

220-180: Medium Fast

180 and Below: Fast

Weight

Breathing

250+: Poor

249-220: Normal

220-180: Normal

180 and Below: Good

Limits

  Defense parameters cannot be raised to a number higher than 3 via spending XP.  MMA Defense cannot be raised by spending XP.

Injuries

 Each class has a resistance to getting injured that degrades over time. Each CRITICAL subtracts a point of health from the affected body part. When a body part’s HP is down to 1, a dice roll occurs to see if it is injured, and for how long.

 

Rolling:

2: The fighter is fine and heals 1 points each per body part.

4,6,8,10: Close call, but the fighter’s ok.

3,5,7,9,11: The fighter has been injured. Roll a single die +2  to determine how many shows they will sit out.

12: The fighter is fine and heals 1 points each per body part.

 

Even if it was “only a close call”, after every match a fighter has they must roll again as their limb is still at 1HP. If a fighter’s limb HP becomes 0, they are definitely injured and the dice roll is skipped.

 

After returning from injury, 3 points are healed from the injured body part. 1 point is healed from each of the other body parts.

If a CRITICAL is sustained but does not end the match, it does the same damage it would do if the match had ended.

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